I’m currently a product manager & producer in the AAA games industry. To date, I’ve shipped over 10 games to millions of players. Here’s some of the games I’ve worked on:
The Sims 4: Seasons
Seasons is the fifth expansion pack for The Sims 4. It added long-awaited seasonal cycles and weather.
On this pack I was became the product owner for all of TS4’s UX / UI. I also owned the core seasonal system, calendar features, weather system, and Weather Controller object.
The Sims 4: Cats & Dogs
Cats & Dogs is the fourth expansion pack for The Sims 4. It added over 300 breeds of cats and dogs to the game.
On this pack I was the product owner for the Veterinarian gameplay, including the clinic venue, gameplay loop, and associated objects. I also owned the system that made each pet feel unique.
The Sims 4: Parenthood
Parenthood is the fifth game pack for The Sims 4. It adds a myriad of gameplay interactions and systems for Adult Sims to raise their children.
On this pack I was the feature producer & owner for the following features: Character Values, Bag Lunch, and other toddler interactions.
The Sims 4: Vampires Game Pack
Vampires is the fourth Game Pack for The Sims 4. It re-introduced the ever-popular supernatural, Vampires to The Sims Franchise.
On this pack I was the feature producer & owner for the following features: Create-a-Vampire, Vampire Powers & Weaknesses, Vampire Progression system, and Vampire core systems.
The Sims 4: Dine Out Game Pack
Dine Out is the third Game Pack for The Sims 4. It features the return of the popular restaurant venue from The Sims 2, with a completely new gameplay and ownership system.
On this pack I was the feature producer & owner for the following features: Restaurant System & UI, Cooking Station, Waiter Station, and Host Station.
The Sims 4: Spa Day Game Pack
Spa Day is the second Game Pack for The Sims 4. It introduced a brand-new venue type, the Relaxation Center, as well as multiple new gameplay objects and situations.
On this pack I was the feature producer & owner for the following features: Yoga, Yoga Class, Yoga Instructor, and Steam Room.
Additionally, in this pack our team released several free updates to the base game’s UI & online features. I was the feature producer for the updated Phone Menu UI, Pre-made Lot System, and updated Map-based lot placement.
The Sims 4: Get To Work Expansion Pack
Get to Work is the first expansion pack for The Sims 4. It introduces active careers for the first time in the franchise. Aliens and the retail system also make their return.
On this pack I created the pre-made Styled Rooms and helped out with Gallery uploads of pre-made Maxis retail blueprints.
The Sims 4: Outdoor Retreat Game Pack
Outdoor Retreat is the first Game Pack for The Sims 4. It introduces the Vacation system, the camping world Granite Falls, and lots of new gameplay objects.
On this pack I was a feature producer for the following features: Vacation system, New Phone Menu UI, Herbalism skill, new Grill recipes, Park Ranger NPC & Lot, OutdoorSim Aspiration, and Squeamish Trait. I also created this pack’s Styled Rooms.
The Sims 4
The Sims 4 is the successor to the wildly successful The Sims 3. It features powerful redesigned Build mode and Create-A-Sim tools that allow easier access to players. Emotional state plays a larger role in gameplay than in previous games in the series.
On The Sims 4 I worked on redesigning the UI / UX for what eventually became the Styled Rooms feature. I also helped on the UI / UX for our in-game, online Gallery where users can upload content. Finally, I spent time on the project revamping internal production tools / processes to make them more streamlined and accountable.
Core Overload
Core Overload is an online multiplayer game made in Unreal’s Unreal Engine 3. It was developed over the course of a year by a team of students at USC.
I was the team lead for this project, which meant that I managed development schedules, overall product vision, as well as all business aspects of the product.
You can learn more about Core Overload here
Call of Duty Online
Call of Duty Online is an online PC FPS game developed by Activision in the USA but published by Tencent in China. It features its own campaign and online multiplayer modes.
On this project I coordinated with several international partners in Shanghai, Ireland, and across the USA. I helped capture video footage for marketing and presentations, as well as monitored daily build deliverables. I also worked with marketing and legal teams to ensure that a western brand, Call of Duty, was accurately represented in China.
Call of Duty: Ghosts
Call of Duty Ghosts is the 10th installment in the primary CoD franchise. It was developed by Infinity Ward.
On this project I assisted with early playtesting and feedback for the single player campaign and the squad system.
Call of Duty: Black Ops II
Call of Duty Ghosts is the 9th installment in the primary CoD franchise. It was developed by Treyarch.
On this projected I assisted with multiplayer playtesting and feedback for the Zombies game mode.